Best robo defense strategy6/25/2023 And now my Glory Rate Ranking was better than my Millionaire ranking. This was about 100 games earlier than the first time. I was able to win at Level 33 the first time at game 316. So I started again.Īs of December 17, 2012, I have a 48 ranking in Glory Rate (2,850,128) and 81 ranking in the Millionaire Club (9,245,747). I then bought a new phone and could not determine how to carry over my scores to the new phone. I had successfully defended about 480 games. These sections are not in the flight path. I have two sections where I use fire, and one section (6 towers) where I use electricity. And for the last wave be prepared to build 10-25 traps to slow the final rush-even if you need to sell a ruby tower somewhere. However, at level 31-33, I use one or two traps early in the game to slow enemies while I gain strength. I try to use all obstacles near the exit point. It’s better to spend 100 on a tower that lasts the whole game, than 100 on traps that disappear after a little use. Use traps sparingly as well especially when they only last 4-5 troops. But in mid-game use as many mines as it takes to kill the enemy. They are expensive to kill a single enemy. Now, I rarely use the Elfin obstacles, but there was a time I needed them. Since they don’t work all the time, when I add Elfin Lightning near the end of the game, I add three in a line. They are the only obstacles that effect flying enemy. However, there were some difficult campaign scenes that I just completed and didn’t concern myself with points. As soon as a campaign became difficult, I switched over to Battles. I fought battles to build my strength, and then campaigned at levels it was easy to win. I know you get less runes, but the Level 10 game can often be played much faster so in the long run, you can also earn more runes at the easier level. You get more points for finishing Level 10 with 30 lives, than Level 15 with 10 lives. Late in the game, I’ll create additional Flash Towers not in the flight path.ĭon’t advance too fast in regards to level. I’d rather have two Flash Towers than one Ruby Tower. Right now, I create 5 Flash Towers-one every 3-4 rows-directly in the flight path. I create one early (around wave 100) only about 3-4 squares from the entry point(s) and surround it with very powerful towers. Right now, I only use Royal and Frost (Slowing) Runes. I used a variety of runes, but if I played from start again, I’d probably only use the Damage, Royal, and Frost runes. I played a couple weeks before I understood how to do it. Make sure you understand how to enhance the power of the towers with runes. Also, place most of the slowing towers in the flight path. You want your strongest towers to be in flight paths and the enemy ground troups to pass by strong towers at least twice. The main strategies pertain to both games. After playing Robo Defense for over one year, I welcomed the added features in Myth Defense.
0 Comments
Leave a Reply. |