Live capture out modul86/25/2023 The system will attempt to auto-match ARKit input values to blendshapes using their names as a starting point. Set the Mapping Direction to switch between ARKit-to-blend shape and blend shape-to-ARKit. Expand a renderer to set the mapping between ARKit values and specific blend shapes.In the mapper inspector, click the Add Renderer button and add each renderer that has blend shapes that will be driven by the Face Capture app.It can help reduce jitter in the face capture, but it will also smooth out fast motions. Head Smoothing The amount of smoothing to apply to head movement. For best results, use a Constraint component from the Animation Rigging package to more realistically drive head movement accounting for neck bone rotation.If you are driving movement for an entire character using a full mocap setup, use the data from your body tracking solution to get head movement.It is recommended that you do not drive head movement directly. To drive head rotation, assign the character's head rotation pivot transform to the Head Rotation field.To drive head position, assign the character's head position anchor transform to the Head Position field.The horizontal and vertical arcs in degrees over which the eyes can rotate. Only available when Eye Movement Driver is set to Blend Shapes. The amount of smoothing to apply to eye movement. The horizontal and vertical angles in degrees by which to offset the resting position for the eyes. Blend Shapes: Infer eye orientation from blend shape values. To drive eye movement, assign the character's eye transforms to the Left Eye and Right Eye fields in the mapper.Įye Tracking: Use value from ARKit's built-in eye tracking. Select the new Mapper asset in the Project window and lock the inspector so that the Mapper inspector stays visible. In the inspector, assign a prefab of the character from your project view to the Rig Prefab field.Īssign the new mapper asset to the new ARKit Face Actor component. Setting up a characterĪdd a ARKit Face Actor component to your character prefab by clicking Add Component > Live Capture > ARKit Face Capture > ARKit Face Actor.Ĭreate a new Mapper asset by going to Assets > Create > Live Capture > ARKit Face Capture > Mapper.
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